Состояние Новый
Счет-фактура Я выставляю счет-фактуру НДС
Язык издания английский
Название How and Why We Make Games: The Creative Confusion
Издательство Taylor & Francis
Обложка мягкая
Материал бумажная книга
Количество страниц Сто тридцать шесть
Год выпуска 2024
Вес с индивидуальной упаковкой 0.27 кг
Высота изделия 23.4 см
Ширина 15.6 см
Номер вопроса Один
Artur Ganszyniec
Marta Fijak
Количество 1 штук
This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.
The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack. There are also graphs, system rhetorics discussions, and the market reality—stakeholders, return on investments, and the gaming bubble bursting.
This book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development.